UX CASE STUDY

Maximizing viewer engagement with District 23

Maximizing viewer engagement with District 23

Twitch + Nike Jordan tasked us with creating an engaging experience for viewers of the Quai 54 street basketball tournament streamed live on Twitch. We designed District 23an interactive Twitch experience featuring three unique, basketball-themed mini-games that keep viewers entertained during tournament breaks. It also offers educational content, immersing viewers in the rich history of Parisian street basketball. Figma file of sample work here.

Duration: 1 month

Skills: User Experience Design, Prototyping, Functional Specification

Tools: Figma

Agency: In partnership with Stink Studios

Duration: 1 month

Skills: User Experience Design, Prototyping, Functional Specification

Tools: Figma

Agency: In partnership with Stink Studios

Duration: 1 month

Skills: User Experience Design, Prototyping, Functional Specification

Tools: Figma

Agency: In partnership with Stink Studios

Overview

Context

HMW leverage downtime in a Twitch stream to maximize viewer engagement and participation in a connected event? 

To keep viewers engaged during Jordan Brand's Quai 54 street basketball tournament, I collaborated with designers and developers at Stink Studios to craft a minigame experience for Nike's Twitch stream. 

🎉 The District 23 experience is LIVE throughout July and August here on Twitch and here on the Jordan website! 🎉

Here's a side-by-side of our early prototype and the final version live on Twitch:

Early prototype of the Twitch x Nike Jordan District 23 experience on the left. Final LIVE District 23 experience on the right.

This annual event coincides with the Paris Summer Olympics this year, raising its profile significantly. To capitalize on this synergy, Twitch partnered with Nike Jordan to feature live streams by various content creators throughout the event.

Here's a look at the event timeline:

My role

I worked closely with my London based colleague, Patch Mccabe on delivering the user experience and functionality guidelines for this project. We collaborated with Stink Studio designers Viv Greywoods and Christine Zhang, and freelance developer Pim De Wit to craft the experience. 

Client goals

01

Maximizing user engagement during the live events on Twitch.

02

Implementing accessibility measures and establishing functional guidelines for game designs across mobile and desktop.

03

Minimizing onboarding friction for new users, while also encouraging sign-ups.

Challenges

01

How do we engage users that are new to Twitch?

To mitigate this, we focused on perfecting the game onboarding flow to limit friction. Additionally, we encouraged team spirit and reward engagement through shout outs and Twitch points.

02

How do we design games that are accessible and engaging for both desktop and mobile users? 

Since our Twitch audience is split evenly between desktop and mobile viewers, we designed the game functionality and controls to be intuitive for both. This means using clear and simple visuals, ensuring buttons are large enough for easy tapping on mobile screens, and keeping keyboard controls straightforward for desktop users.

The concept visualized in the hype trailer, live on Twitch.

The concept visualized in the hype trailer, live on Twitch.

Understanding the concept

Designing a Twitch stream extension

Designing a Twitch stream extension for the Jordan Summer of Basketball Culture Twitch event to keep viewers informed, engaged, and up-to-date. The extension overlays the entire Twitch stream with an interactive map of Paris with hotspots for selected Districts to highlight their history with basketball.

The main feature of this extension is a series of minigames that will be playable throughout the event to engage users during stream downtime and promote Twitch sign-ups. Users will be encouraged throughout the event to earn points for the district they fall under and compete for Twitch rewards.

Here's how it works:

  1. Team Selection: Upon entering the interactive map, users will be assigned a team for the event.

  1. Minigame Drops: New mini games will be progressively unlocked throughout the event on the interactive map. Each minigame that is released is harder than the last.

  1. Competing for Points: Attendees can compete against other participants in these minigames.

  1. Climbing the Leaderboard: Every point earned contributes to the participant's district score, moving the district up the leaderboard.

We aim to maintain a sense of progression throughout the festival by weaving the user flow into a narrative.

The concept visualized in the hype trailer, live on Twitch.

The concept visualized in the hype trailer, live on Twitch.

UX Challenges

Challenge 01

Achieving smooth access for all users: how do we engage users that are new to Twitch?

We identified 3 key users to craft our user journeys around:

  1. First time, logged in

  2. Returning, logged in

  3. Logged out

Diving deeper into the specifics, we created a detailed use case table for the Twitch event. This process assisted us in building out our wireframes as individual flows, documenting each aspect of the user’s interaction. 

To ensure a comprehensive user experience, we created a detailed use case table for the Twitch event. This process assisted us in building out our wireframes as individual flows, documenting each aspect of the user’s interaction.

Use case map presented to client - identifying every point of user interaction to plan our wireframe flow.

Use case map presented to client - identifying every point of user interaction to plan our wireframe flow.

How did we limit friction for new users while also encouraging sign-ups?

01

Effortless Onboarding

We prioritize a seamless experience for all users, whether new or returning. This is achieved through a captivating narrative that guides them through the game seamlessly.

02

Team Spirit & Rewarding Engagement

The game fosters a sense of community, encouraging user interaction through shout-outs, comment integration, and potential rewards like access to exclusive events and products.

Points and leaderboard system encouraging users to log in to keep playing and log in to save score.

Points and leaderboard system encouraging users to log in to keep playing and log in to save score.

Challenge 02

Significant differences in device size: how do we design games that are accessible and engaging for both Desktop and Mobile users? 

Initially, we focused solely on the desktop experience due to the significant design differences required for mobile. However, upon receiving feedback from Twitch highlighting their 50/50 user split between desktop and mobile, we pivoted our approach mid-discovery. We incorporated mobile compatibility into our designs, prioritizing a consistent user experience across both platforms.

Research - mobile vs desktop interactive space availible.

Research - mobile vs desktop interactive space availible.

How did we design for cross-platform accessibility?

Initially, we focused solely on the desktop experience due to the significant design differences required for mobile. However, upon receiving feedback from Twitch highlighting their 50/50 user split between desktop and mobile, we pivoted our approach mid-discovery. We incorporated mobile compatibility into our designs, prioritizing a consistent user experience across both platforms.

01

Making the game mechanics (controls) accessible across devices — thinking mobile-first

We prioritized mobile users when designing the game's controls. This means using clear visuals, simple interfaces, and large buttons that are easy to tap on a touchscreen.

02

Balancing difficulty for a fair experience

Some game mechanics, like balancing a ball, are naturally easier on mobile devices. To ensure a balanced challenge on both platforms, we've implemented controls that slightly limit performance for mobile players. This creates a level playing field regardless of the device being used.

03

Modifying navigation for mobile users

Because of screen size limitations, mobile users can only interact with the game navigation. Desktop users, on the other hand, have access to both the game navigation and the livestream.

Different stages of mobile wireframe iteration: B&W wireframes → UI design → Final product.

Different stages of mobile wireframe iteration: B&W wireframes → UI design → Final product.

The Final Product

The District 23 experience is LIVE throughout July and August here on Twitch and here on the Jordan website! 🎉

Reflection

The importance of storytelling in crafting compelling digital experiences

Throughout my career, I've been drawn to the power of games to craft compelling narratives, innovative digital interactions, and impactful brands. This project ignited a renewed passion for the intersection of creativity and technology. By collaborating closely with creative technologists, I gained invaluable insights into building immersive experiences within existing platforms like Twitch. This project reinforces my belief in the potential of gamified interactions to captivate audiences and bring stories to life in unique and engaging ways.

A key lesson I learned during this project was the importance of simplicity in game mechanics and development. By focusing on core functionalities and a clean user interface, we were able to create a robust and engaging experience efficiently. This streamlined approach allowed for rapid iteration in our lean design approach, ensuring the final product effectively met the project's goals.